Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
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Bahba Velamyu
CR 5Medium Monstrosity
Bahba Velamyu
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

Bahba Velamyu are grotesque bloodsucking creatures that thrive in dark, humid environments. With a predatory nature, they use their needlelike appendages to drain the blood of their prey, leaving them weakened and vulnerable.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blood Drain

The Bahba Velamyu makes a melee attack with its needlelike appendage. On a hit, the target takes 2d8 piercing damage and must succeed on a DC 15 Constitution saving throw or take an additional 2d8 necrotic damage as the creature drains its life force.

Shadow Blend

The Bahba Velamyu can meld into shadows, becoming invisible until it attacks or until the start of its next turn. This ability can be used once per short rest.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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