Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP1100
Description
The Desert Basilisk is a cunning predator that thrives in arid landscapes, using its color-changing ability to blend seamlessly with its surroundings. It stalks its prey with stealth and precision, striking when least expected.
Details
Size | Medium |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Color Shift
The Desert Basilisk can change its color to blend into its surroundings, granting it advantage on Stealth checks and making it difficult to detect.
Tail Whip
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.