A normal world not so different to our own, where magafauna; Monsters roam the earth along humans
Played | 3 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
Zinogre is a formidable quadrupedal monster with lupine features, known for its agility and electrical prowess. It has a symbiotic relationship with Thunderbugs, allowing it to harness their electrical abilities to enhance its own attacks and defenses.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | understands Common but cannot speak |
Armor Class | 17 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d8 + 6 slashing damage.
Lightning Bolt
Zinogre can unleash a bolt of lightning in a 100-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 6d10 lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
Zinogre makes three attacks: one with its bite and two with its claws.
Summon Thunderbugs
Zinogre summons a swarm of Thunderbugs that can attack a target within 60 feet, dealing 4d6 lightning damage on a hit.
Thunder Charge
Zinogre charges itself with electricity, gaining advantage on its next attack and dealing an additional 3d6 lightning damage. This ability requires one turn to charge.