A normal world not so different to our own, where magafauna; Monsters roam the earth along humans
Played | 3 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
Dodogama is a docile yet defensive creature known for its unique ability to store rocks in its massive jaw, which can become volatile and explosive. It only engages in combat when provoked or when defending its territory against larger threats.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charge Attack
Dodogama charges forward, dealing 2d10 bludgeoning damage to all creatures in its path. Additionally, it generates sparks that deal 1d6 blast damage to creatures within 10 feet.
Explosive Spit
Dodogama spits a volatile rock from its mouth, dealing 3d8 fire damage in a 30-foot line. Creatures in the line must make a DC 15 Dexterity saving throw, taking half damage on a success.
Jaw Strike
Dodogama bites a target, dealing 2d12 piercing damage. If the target has damaged Dodogama's jaw, it must make a DC 15 Constitution saving throw or take an additional 2d6 fire damage from the explosive rocks.