High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Rain Mark
Area
Details
Size | 0 |
Type | Town |
Description
A resilient frontier town standing against the relentless winds of the Varethian Expanse, Rain Mark is named for the dark storm scars that streak its stone roads after heavy downpours. Built along a vital trade route, the town is a hub for merchants, hunters, and wanderers seeking shelter from the vast plains. Wooden buildings with reinforced roofs huddle close together, their eaves adorned with charms to ward off ill fortune. At its heart stands Stormcaller’s Square, where travelers gather under the towering spire of an old watchtower—now repurposed as both a beacon and a temple to the storm gods. Despite the harsh climate, the people of Rain Mark endure, their spirits as unyielding as the land itself.