A land of ancient magic, warring kingdoms, and forgotten gods.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Description
The Ash Walker is an undead creature formed from the remnants of ash and stone, cursed to wander the desolate Shattered Planes of Gorroth. These mindless beings are echoes of those who perished in the cataclysm, eternally searching for solace that will never come.
Size | Small |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | understands Common but cannot speak |
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ash Cloud
The Ash Walker releases a cloud of ash in a 15-foot radius. Creatures within the area must succeed on a DC 12 Constitution saving throw or be blinded until the end of their next turn.
Ashen Touch
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn.
Cloud of Ash
The Ash Walker releases a cloud of ash in a 15-foot radius centered on itself. The area is heavily obscured for 1 minute. Creatures in the area must succeed on a DC 14 Constitution saving throw or be blinded until the end of their next turn.
Overwhelm
The Ash Walker can attempt to grapple a target. If successful, it can pull the target into a swarm of Ash Walkers, dealing 1d6 necrotic damage at the start of each of its turns until the target escapes.