Mordaine world illustration - High Fantasy theme
High Fantasy

Mordaine

S
Seteverus

A land of ancient magic, warring kingdoms, and forgotten gods.


Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations. 1. You were shipwrecked and washed ashore. Location: Any dock/harbor. 2. You're a new student in the Council of Magic. Location: Council of Arcane Magic. 3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild. 4. You just arrived from a distant land. Location: Any dock/harbor. 5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest. 6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow. 7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern) 8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice. You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played12 times
Cloned1 times
Created
74 days ago
Last Updated
17 days ago
VisibilityPublic
Sir Malgorath the Hollowblade
CR 20Medium Undead
Sir Malgorath the Hollowblade
HP Range270 - 270 (Avg: 270)
AC19
XP18000

Description

The Wraith Knight is a spectral figure, bound to the ruins of an ancient keep, eternally seeking redemption for a forgotten sin. Cloaked in tattered remnants of armor, it wields a ghostly sword that drains the life force of its foes.

Details
SizeMedium
TypeUndead
CR20
XP18000
LanguagesCommon, understands Celestial but cannot speak
Defenses
Armor Class19
HP Range270 - 270 (Avg: 270)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Life Drain

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage, and the Wraith Knight regains hit points equal to half the necrotic damage dealt.

Spectral Slash

The Wraith Knight makes a melee attack with its ghostly sword, dealing 15 (2d10 + 4) slashing damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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