High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP450
Description
The Warren Thug is a ruthless enforcer who thrives in the underbelly of the city, taking on jobs for various criminal organizations. He is known for his cunning and brutality, often using intimidation to get what he wants.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Thieves' Cant |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Club Strike
The Warren Thug swings a heavy club at a target, dealing 1d8+2 bludgeoning damage.
Intimidating Presence
The Warren Thug can attempt to intimidate a creature within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.