Mordaine world illustration - High Fantasy theme
High Fantasy

Mordaine

S
Seteverus

A land of ancient magic, warring kingdoms, and forgotten gods.


Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations. 1. You were shipwrecked and washed ashore. Location: Any dock/harbor. 2. You're a new student in the Council of Magic. Location: Council of Arcane Magic. 3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild. 4. You just arrived from a distant land. Location: Any dock/harbor. 5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest. 6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow. 7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern) 8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice. You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played12 times
Cloned1 times
Created
74 days ago
Last Updated
17 days ago
VisibilityPublic
Forest Spriggan
CR 3Small Fey
Forest Spriggan
HP Range40 - 50 (Avg: 45)
AC15
XP700

Description

The Forest Spriggan is a mystical guardian of the woods, embodying the spirit of nature. It hums a soothing melody that enchants those who hear it, while fiercely protecting its domain from intruders.

Details
SizeSmall
TypeFey
CR3
XP700
LanguagesSylvan, Common
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Buzzing Melody

The Spriggan hums a soothing melody that charms all creatures within a 30-foot radius. Creatures must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute.

Enchanting Melody

The Forest Spriggan hums a soothing melody that targets all creatures within 30 feet. Affected creatures must succeed on a DC 14 Wisdom saving throw or be charmed for 1 minute.

Nature's Embrace

The Forest Spriggan can envelop a target in a whirlwind of leaves, restraining them. The target must succeed on a DC 15 Strength saving throw or be restrained until the end of their next turn.

Nature's Wrath

The Forest Spriggan can summon vines and roots to ensnare a target within 30 feet. The target must succeed on a DC 14 Strength saving throw or be restrained until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service