High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC14
XP200
Description
Snow Imps are mischievous creatures that thrive in cold, snowy environments. They use their numbers and cunning to ambush unsuspecting travelers, often leading them astray in the blizzards of the Pass.
Details
Size | Tiny |
Type | Fey |
CR | 1 |
XP | 200 |
Languages | Sylvan |
Defenses
Armor Class | 14 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ambush Attack
The Snow Imp can make a surprise attack against a creature that is unaware of its presence, dealing an extra 2d6 damage.
Snowy Disappearance
Once per day, the Snow Imp can become invisible in snowy terrain for up to 1 minute, allowing it to escape or reposition.