Mordaine world illustration - High Fantasy theme
High Fantasy

Mordaine

S
Seteverus

A land of ancient magic, warring kingdoms, and forgotten gods.


Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations. 1. You were shipwrecked and washed ashore. Location: Any dock/harbor. 2. You're a new student in the Council of Magic. Location: Council of Arcane Magic. 3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild. 4. You just arrived from a distant land. Location: Any dock/harbor. 5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest. 6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow. 7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern) 8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice. You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played12 times
Cloned1 times
Created
74 days ago
Last Updated
17 days ago
VisibilityPublic
Glaciathar, the Eternal Storm
CR 20Gargantuan Dragon
Glaciathar, the Eternal Storm
HP Range300 - 600 (Avg: 450)
AC22
XP5000

Description

Glaciathar, the Eternal Storm, is an ancient frost dragon born from the first winter, commanding blizzards and icy winds. Once a guardian of a thriving northern civilization, it became a vengeful force after the fall of its kingdom, unleashing storms that entrap and destroy those who dare to enter its domain.

Details
SizeGargantuan
TypeDragon
CR20
XP5000
LanguagesDraconic, Primordial
Defenses
Armor Class22
HP Range300 - 600 (Avg: 450)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blizzard Aura

Glaciathar creates a blizzard in a 120-foot radius around it. Creatures within this area must succeed on a DC 22 Constitution saving throw or be blinded and take 21 (6d6) cold damage at the start of their turn.

Frost Breath

Glaciathar exhales a blast of freezing air in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 70 (20d6) cold damage on a failed save, or half as much damage on a successful one.

Ice Shard

Glaciathar conjures a shard of ice and hurls it at a target within 120 feet. The target must make a DC 22 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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