High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP2300
Description
The Desert Devourer is a massive, carnivorous worm that lurks beneath the sands of arid wastelands. Native to sands of East Scourgefall, it hunts by sensing vibrations and movements on the surface, emerging to snatch unsuspecting prey with its gaping maw.
Details
Size | Large |
Type | Beast |
CR | 6 |
XP | 2300 |
Languages | understands Terran but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Burrow
The Desert Devourer can burrow through sand and earth at a speed of 40 feet, allowing it to move stealthily beneath the surface.
Devour
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed.