Mordaine world illustration - High Fantasy theme
High Fantasy

Mordaine

S
Seteverus

A land of ancient magic, warring kingdoms, and forgotten gods.


Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations. 1. You were shipwrecked and washed ashore. Location: Any dock/harbor. 2. You're a new student in the Council of Magic. Location: Council of Arcane Magic. 3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild. 4. You just arrived from a distant land. Location: Any dock/harbor. 5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest. 6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow. 7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern) 8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice. You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played12 times
Cloned1 times
Created
74 days ago
Last Updated
17 days ago
VisibilityPublic
Triceratops
CR 5Huge Beast
Triceratops
HP Range40 - 150 (Avg: 95)
AC13
XP1800
Details
SizeHuge
TypeBeast
CR5
XP1800
LanguagesNone
Defenses
Armor Class13
HP Range40 - 150 (Avg: 95)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Gore

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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