High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

The Eldorath Tree
Point of Interest
Details
Coordinates | (5251, -446) |
Description
The Eldorath Tree is a colossal ancient tree, its trunk wide enough to house a small cottage within. Towering above the surrounding forest, its gnarled branches stretch out like the arms of a giant, draped in vibrant green leaves and luminescent moss that glows softly at night.
Appearance
The tree's bark is a deep, rich brown, etched with intricate patterns that tell the story of the forest's history. Its roots twist and turn above the ground, creating natural bridges and small caves, while the canopy above teems with life, from colorful birds to elusive forest spirits.