High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Whispering Hollow Cave
Point of Interest
Details
Coordinates | (-1765, -8284) |
Description
Whispering Hollow Cave is a mysterious cavern located at the base of a steep cliff, shrouded in mist and echoing with faint whispers. The walls are adorned with bioluminescent fungi that cast an eerie glow, illuminating ancient carvings that tell the tales of lost adventurers.
Appearance
The entrance is a dark maw in the cliffside, surrounded by twisted roots and moss. Inside, the air is cool and damp, with the sound of dripping water and the soft rustle of unseen creatures.