High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Citadel of the Divine Light
Point of Interest
Details
Coordinates | (9370, -8339) |
Description
The Citadel of the Divine Light is a majestic religious stronghold perched atop a hill, surrounded by lush gardens and sacred groves. It serves as a sanctuary for priests and priestesses devoted to the worship of the celestial deities, with the high priestess guiding their spiritual practices and rituals.
Appearance
The citadel is constructed from gleaming white stone, adorned with intricate carvings of celestial symbols and stained glass windows that depict scenes of divine intervention. Towering spires reach towards the heavens, and a radiant light seems to emanate from within, illuminating the surrounding area.