High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |
The Gutter's Respite
Point of Interest
Details
Coordinates | (9318, -8222) |
Description
The Gutter's Respite is a dimly lit tavern hidden in a narrow alley, serving as a refuge for the city's downtrodden. With creaky wooden floors and stained tables, it offers cheap ale and a meager selection of bread and stew, providing solace to weary souls.
Appearance
The tavern's interior is shrouded in shadows, illuminated only by flickering candles. The air is thick with the scent of stale beer and simmering stew, while the walls are adorned with faded, peeling posters of long-forgotten events.