High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

The Soggy Mug Tavern
Point of Interest
Details
Coordinates | (387, -2828) |
Description
The Soggy Mug Tavern is a dilapidated shack nestled in the heart of Pale Town, frequented by the destitute and weary travelers. Its walls are stained with years of neglect, and the air is thick with the smell of stale ale and unwashed patrons, creating an atmosphere of despair and camaraderie among the downtrodden.
Appearance
The tavern's exterior is a patchwork of rotting wood and peeling paint, with a sagging roof that leaks during rain. Inside, flickering candles cast shadows on the grimy tables, and a bar lined with chipped mugs serves the cheapest drinks available.