Mordaine world illustration - High Fantasy theme
High Fantasy

Mordaine

S
Seteverus

A land of ancient magic, warring kingdoms, and forgotten gods.


Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations. 1. You were shipwrecked and washed ashore. Location: Any dock/harbor. 2. You're a new student in the Council of Magic. Location: Council of Arcane Magic. 3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild. 4. You just arrived from a distant land. Location: Any dock/harbor. 5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest. 6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow. 7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern) 8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice. You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played12 times
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Created
74 days ago
Last Updated
17 days ago
VisibilityPublic
Veldrath Keep
Veldrath Keep
Point of Interest
Details
Coordinates(9910, 7887)
Description

The ruin of Veldrath Keep stands on the edge of a jagged cliff, overlooking a dark, tumultuous sea. Time has not been kind to this once-proud stronghold, with cracked stone walls and leaning towers that scrape against the sky. Inside, the vast archway entrance leads to a labyrinth of faded grandeur, where murals of long-dead heroes and crumbling statues hint at its former splendor. The air grows colder in the lower levels, filled with echoes of dripping water and whispers of the past, as strange shadows flicker just out of sight. Hidden among the rubble are clues to the Keep's tragic fall, including a shattered crown and a bloodstained sword, suggesting that its former inhabitants may still linger, bound by an ancient curse.

Appearance

The keep is a crumbling fortress with cracked stone walls, leaning towers, and tattered remnants of banners fluttering in the wind. Inside, debris litters the floor, and the scent of dampness fills the air, while moss and vines reclaim the stonework.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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