High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

The Arcane Emporium
Point of Interest
Details
Coordinates | (-9500, 5460) |
Description
Hidden within the labyrinthine islands of the archipelago, The Arcane Emporium is a treasure trove of rare relics, powerful artifacts, and ancient spells. Only those with the knowledge of its secret location can navigate the maze of islands to reach this mystical shop, where the air is thick with enchantment and the shelves are lined with wonders from across the realms.
Appearance
The emporium is a quaint, unassuming structure made of weathered wood and adorned with shimmering runes. Inside, the dimly lit space is filled with glass cases showcasing glowing artifacts, dusty tomes, and peculiar magical items, all surrounded by the faint scent of incense and the sound of whispered incantations.