Mordaine world illustration - High Fantasy theme
High Fantasy

Mordaine

S
Seteverus

A land of ancient magic, warring kingdoms, and forgotten gods.


Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations. 1. You were shipwrecked and washed ashore. Location: Any dock/harbor. 2. You're a new student in the Council of Magic. Location: Council of Arcane Magic. 3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild. 4. You just arrived from a distant land. Location: Any dock/harbor. 5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest. 6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow. 7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern) 8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice. You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played12 times
Cloned1 times
Created
74 days ago
Last Updated
17 days ago
VisibilityPublic
Lair of the Eternal Storm
Lair of the Eternal Storm
Point of Interest
Details
Coordinates(1836, 8758)
Description

The Lair of the Eternal Storm is a vast, icy cavern hidden within the heart of a towering mountain range. Glacial winds howl through the entrance, and the air is thick with the scent of frost and ancient magic. Inside, the walls shimmer with frost-covered crystals, and the ground is littered with the remains of adventurers who sought the dragon's treasure. A massive frozen throne sits at the center, encased in ice, where the legendary ice dragon is said to slumber, its breath creating perpetual snowstorms outside.

Appearance

The lair is a breathtaking sight, with towering ice formations and a shimmering blue glow emanating from the walls. The atmosphere is eerily quiet, save for the occasional crack of ice shifting, and the air is frigid, making it a treacherous place for the unprepared.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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