High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Starwell Harbor
Point of Interest
Details
Coordinates | (-8224, -3327) |
Description
Starwell Harbor is a bustling small port located in the heart of the city of Starwell. Known for its vibrant market and diverse ships, it serves as a gateway for traders and adventurers alike, offering a mix of exotic goods and local delicacies.
Appearance
The harbor is lined with colorful wooden docks, where fishing boats and merchant ships bob gently in the water. Brightly painted stalls sell fresh seafood, spices, and trinkets, while the salty breeze carries the sounds of seagulls and lively chatter.