High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

The Warborn Smithy
Point of Interest
Details
Coordinates | (9170, -8306) |
Description
The Warborn Smithy is a bustling forge located at the edge of a war-torn region, where the clang of metal and the roar of flames create a symphony of industry. This forge specializes in crafting weapons exclusively for warriors and mercenaries, ensuring that each blade and shield is imbued with the spirit of battle, making them highly sought after by those who live by the sword.
Appearance
The exterior of the smithy is rugged and fortified, with stone walls and a heavy wooden door adorned with iron accents. Inside, the air is thick with the smell of burning coal and hot metal, while the walls are lined with racks of gleaming weapons, from swords to axes, each bearing intricate designs that tell tales of valor and conquest.