High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Goblin's Hollow
Point of Interest
Details
Coordinates | (-1497, -9683) |
Description
Goblin's Hollow is a small, makeshift camp nestled in a dense thicket of trees. The camp is characterized by tattered tents made from scavenged materials, a flickering campfire at its center, and the sounds of chattering goblins planning their next mischief.
Appearance
The camp is cluttered with various trinkets and stolen goods, with a few crude wooden signs marking the paths. The air is thick with the smell of smoke and roasted game, while the ground is littered with scraps of food and discarded items.