High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Veiled Cove
Point of Interest
Details
Coordinates | (-9514, 5467) |
Description
Veiled Cove is a hidden port nestled within the rocky cliffs of Merchant Island, accessible only through a narrow, winding passage that is often shrouded in mist. The cove serves as a secret trading hub for merchants and smugglers alike, where rare goods and exotic treasures are exchanged away from prying eyes.
Appearance
The cove is surrounded by towering cliffs covered in lush greenery, with a sandy beach that leads to a bustling marketplace filled with colorful tents and stalls. The waters are crystal clear, revealing the vibrant marine life below, while the air is filled with the scent of spices and the sounds of haggling merchants.