High Fantasy
A land of ancient magic, warring kingdoms, and forgotten gods.
Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations.
1. You were shipwrecked and washed ashore. Location: Any dock/harbor.
2. You're a new student in the Council of Magic. Location: Council of Arcane Magic.
3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild.
4. You just arrived from a distant land. Location: Any dock/harbor.
5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest.
6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow.
7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern)
8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice.
You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played | 12 times |
Cloned | 1 times |
Created | 74 days ago |
Last Updated | 17 days ago |
Visibility | Public |

South District Traversal Gateway
Point of Interest
Details
Coordinates | (9288, -8445) |
Description
The Traversal Gateways are a series of magical portals strategically placed throughout the Great City of Amberwind. These gateways allow residents to travel instantaneously between districts, making navigation through the vast city efficient and convenient. This gateway leads in and out of the South Hearthward District.
Appearance
Each gateway is a large, ornate archway inscribed with glowing runes and surrounded by shimmering energy. The portals pulse with a soft light, and the air around them hums with arcane energy, creating an inviting yet mysterious atmosphere.