The Elemental Nations are engulfed in conflict during the Third Shinobi War.
Played | 6 times |
Cloned | 0 times |
Created | 39 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Description
The Jinchūriki Berserker is a terrifying fusion of humanoid and tailed beast, driven by primal rage and overwhelming power. When the seal that binds the beast weakens, the host loses their humanity, becoming a monstrous entity that wreaks havoc on the battlefield.
Size | Medium |
Type | Humanoid |
CR | 14 |
XP | 12000 |
Languages | None |
Armor Class | 18 |
HP Range | 300 - 350 (Avg: 325) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Berserker Rage
The Jinchūriki Berserker enters a state of berserker rage, gaining a tailed beast cloak that enhances its physical abilities. While raging, it can take two actions per turn.
Tail Whip
The Berserker swings its massive tail in a wide arc. Each creature within a 15-foot radius must make a Dexterity saving throw or be thrown 30 feet away and knocked prone.
Tailed Bomb
The Berserker channels its chakra into a devastating explosion. It releases a blast in a 30-foot radius, dealing 7d10 force damage to all creatures in the area, with a Dexterity saving throw for half damage.