The Elemental Nations are engulfed in conflict during the Third Shinobi War.
Played | 6 times |
Cloned | 0 times |
Created | 39 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Description
Shukaku, the One-Tail, is a tanuki spirit of madness that embodies the elements of earth and wind. It is a paranoid creature that constantly whispers to itself, engaging in long, nonsensical arguments, and harbors a deep-seated hatred for humans, particularly those who can seal its power.
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | Understands Common and Primordial but cannot speak |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Sand Armor
Shukaku can envelop itself in a swirling armor of sand, gaining a +2 bonus to AC for 1 minute. This ability can be used once per short rest.
Seal Ward (Recharge 5-6)
Shukaku creates a barrier of sand that wards off sealing techniques. For 1 minute, it has advantage on saving throws against spells and abilities that would restrict its movement or power.
Sleep Genjutsu (Recharge 5-6)
Shukaku releases a wave of magical sand in a 30-foot radius. Creatures in that area must succeed on a DC 18 Wisdom saving throw or fall asleep for 1 minute. Creatures can repeat the saving throw at the end of each of their turns.
Voice-Drill Scream (Recharge 6)
Shukaku unleashes a terrifying scream that echoes like a drill. All creatures within 60 feet must make a DC 18 Constitution saving throw, taking 4d10 psychic damage on a failed save, or half as much on a successful one.