The Elemental Nations are engulfed in conflict during the Third Shinobi War.
Played | 6 times |
Cloned | 0 times |
Created | 39 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Description
Chōmei is a creature of wind and light, embodying the chaotic nature of a storm. It believes itself to be a hero, often intervening in battles with a loud and flashy display, but its overenthusiasm can lead to unintended consequences.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | Celestial, Common |
Armor Class | 17 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blinding Flash Storm
Chōmei unleashes a storm of blinding light in a 30-foot radius. Creatures in the area must make a DC 16 Constitution saving throw or be blinded until the end of their next turn.
Chakra Overdose Burst
Once per day, Chōmei can release a burst of energy in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 6d10 radiant damage on a failed save, or half as much on a successful one.
Wind Razor Wings
Chōmei can make a melee attack with its wings, dealing 2d10 slashing damage. On a hit, the target must succeed on a DC 16 Dexterity saving throw or be pushed 10 feet away.