
Post-Apocalyptic
A world where nuclear power has affected civilization and monsters alike in a post-apocalyptic world
Author's Note: This world may be a little finicky in specifics to the monsters, but I am currently working it out.
Played | 2 times |
Cloned | 1 times |
Created | 54 days ago |
Last Updated | 40 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC15
XP1800
Description
The Snaptrap is a conscious, monstrous plant that has been mutated by nuclear radiation. It exhibits aggressive behavior, using its vibrant, spiked jaws it hides behind it's spiky red leaves and petals to ensnare and consume anything that comes too close.
Details
Size | Large |
Type | Plant |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | Fire, Radiant |
Damage Resistances | Poison, Necrotic |
Damage Immunities | Necrotic |
Condition Immunities | Blinded, Deafened, Frightened |
Actions
Radioactive Heatwave
Once per day, the Nuclear Snaptrap can release a wave of radiation in a 30-foot radius. Creatures in that area must make a DC 15 Constitution saving throw, taking 4d6 necrotic damage on a failed save, or half as much on a successful one.
Thorned Thrash
The Nuclear Snaptrap makes a melee attack with its vines, dealing 2d10 piercing damage on a hit and attempting to grapple the target.