A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1008 times |
Cloned | 32 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | District |
The Barrows are the backbone of Odrun Fell, teeming with hardworking laborers who are often overlooked by the city elites. Laborers here wake up to the sound of chitin bells and return home covered in insect ichor, scraping by on whatever coin that trickles down from the guilds. The Reach is a section of the Barrows filled with repurposed bug carapaces used for housing. Within the Reach, laborers and their families gather out of necessity, bartering for low quality goods, tending wounds, and sharing what little resources they have. There is a lot of pain here, but there is also pride. Many laborers are injured in their line of work, being unskilled and ill-equipped to face most of the threats that await them in the greatclub. When sick, injured, or too old to continue as a laborer, the residents of the Barrows turn to Orin Vellak as their symbol of hope. Within the Barrows is The Dome, a grain dome repurposed into a shelter that Orin uses to provide temporary assistance to the needy.
A gritty, smoky district built into the darker crevices of the greatclub. The streets are uneven and cluttered, shanties formed from mismatched plates of insect carapace and canvas cluster around a central open space. Laborers haul insect parts, while glowing fungus lanterns sway from crude wooden posts. Smoke rises from cooking fires and chitin-forges. The Dome shelter sits in the background, a cracked structure with banners of the Cudgel fluttering faintly in a dusty wind.