Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1057 times
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Spindle
The Spindle
Area
Details
Size0
TypeDistrict
Description

The Spindle is a section of Odrun Fell where market stalls and shops are around every corner. This district is always full of motion, noise, and trade. The sound of traders shouting about rare dyes, wasp thoraxes, chitin, and everything in between. The scent of sweet pollens, bitter herbs, and a variety of insect pheromones assault the senses. It's commonly said that if it exists in the greatclub, it can be found in the Spindle. The Promissory ensures that gold flows in this district and that questions don't. Beneath the surface of the Spindle is a dark underbelly. Travelers looking for something not commonly sold on the streets might find shops that sell what most guilds forbid behind false crates and beneath trapdoors. Some of the seasoned shopkeepers may also know how to make anything vanish, from coin, contraband, or even conscience.

Appearance

A bustling marketplace beside a wide, glowing river. Stalls crafted from beetle shell and chitin stand under vibrant silk canopies strung with glowing insect lights. Crowds mill between open-air vendors. Hidden in the alley shadows are darker stalls—barely lit and half-concealed—where cloaked figures exchange illegal goods. The whole district glows with ambient bioluminescence, colors swirling in gold, green, and violet, with haze from incense and torch smoke creating a dreamlike blur.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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