Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1112 times
Cloned33 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Hilt
The Hilt
Area
Details
Size0
TypeDistrict
Description

The Hilt is a district of steel boots and ready packs, where members of the Cudgel are constantly cycling into and out of the greatclub tunnels. The Hilt is built near the thickest part of the greatclub's handle, where the district functions as the established entry point into its depths. Workshops clang, staging halls are filled with mission boards and the shouting of constant orders, and armored beasts and insects bred for hauling lie in their pens. The Hilt is filled with adventurers, delvers, and haulers, all mingling with faces that are marked with either grime or glory. Here, aristocracy is almost non-existent because the Hilt moves with too much momentum for anything but action. Those who want to feel the heartbeat of Odrun Fell only need to stand at the Hilt and listen.

Appearance

A heavy-industrial district carved into the base of the giant greatclub’s handle. Wide, open streets filled with wagon trains and beast-of-burden pens; the air hazy with forge smoke and magical heat shimmer. Rows of open-air barracks, blacksmith workshops, and mission boards nailed into bug-chitin walls. Adventurers in mixed armor rest at tavern tables, while others rush toward glowing tunnel gates framed in reinforced chitin.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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