A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1112 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | District |
The Hilt is a district of steel boots and ready packs, where members of the Cudgel are constantly cycling into and out of the greatclub tunnels. The Hilt is built near the thickest part of the greatclub's handle, where the district functions as the established entry point into its depths. Workshops clang, staging halls are filled with mission boards and the shouting of constant orders, and armored beasts and insects bred for hauling lie in their pens. The Hilt is filled with adventurers, delvers, and haulers, all mingling with faces that are marked with either grime or glory. Here, aristocracy is almost non-existent because the Hilt moves with too much momentum for anything but action. Those who want to feel the heartbeat of Odrun Fell only need to stand at the Hilt and listen.
A heavy-industrial district carved into the base of the giant greatclub’s handle. Wide, open streets filled with wagon trains and beast-of-burden pens; the air hazy with forge smoke and magical heat shimmer. Rows of open-air barracks, blacksmith workshops, and mission boards nailed into bug-chitin walls. Adventurers in mixed armor rest at tavern tables, while others rush toward glowing tunnel gates framed in reinforced chitin.