A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1057 times |
Cloned | 32 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Region |
South of Odrun Fell lies Murkrun Forest, a dense stretch of wilderness untouched by the warping magic of the greatclub. Unlike the Shroud, there are no glowing spores or mask-stealing beasts. This forest is just trees that creak with age, beasts that follow natural hungers, and trails that wind like forgotten thoughts. It is not safe, but it is understood. Murkrun is where bandits sharpen their blades, druids whisper to oaks, and old roads vanish beneath moss and root. Travelers say it has no wonder, only warnings. Murkrun is a reminder of the world before Odrun Fell, before chitin halls and delving guilds. It's the place where young adventurers test their steel and where caravans pass with wary eyes. No guild lays claim here. There’s no profit in taming it, only simple travel and survival. In recent years, some creatures cross into Murkrun Forest from the Greatclub Tunnels, but it is a rare sight.
Sunlight filters through a high canopy of green and gold, dappling the forest floor with shifting patches of warmth. The trees here grow tall but familiar. Moss carpets the stones in thick velvety layers, and wildflowers bloom in quiet clusters where light breaks through. Birds call cheerfully from hidden perches, and streams wind through the woods like silver ribbons, clear and cold and full of darting fish. Occasional footpaths wind past crumbling waystones and the remnants of old camps.