Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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15 days ago
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Murkrun Forest
Murkrun Forest
Area
Details
Size0
TypeRegion
Description

South of Odrun Fell lies Murkrun Forest, a dense stretch of wilderness untouched by the warping magic of the greatclub. Unlike the Shroud, there are no glowing spores or mask-stealing beasts. This forest is just trees that creak with age, beasts that follow natural hungers, and trails that wind like forgotten thoughts. It is not safe, but it is understood. Murkrun is where bandits sharpen their blades, druids whisper to oaks, and old roads vanish beneath moss and root. Travelers say it has no wonder, only warnings. Murkrun is a reminder of the world before Odrun Fell, before chitin halls and delving guilds. It's the place where young adventurers test their steel and where caravans pass with wary eyes. No guild lays claim here. There’s no profit in taming it, only simple travel and survival. In recent years, some creatures cross into Murkrun Forest from the Greatclub Tunnels, but it is a rare sight.

Appearance

Sunlight filters through a high canopy of green and gold, dappling the forest floor with shifting patches of warmth. The trees here grow tall but familiar. Moss carpets the stones in thick velvety layers, and wildflowers bloom in quiet clusters where light breaks through. Birds call cheerfully from hidden perches, and streams wind through the woods like silver ribbons, clear and cold and full of darting fish. Occasional footpaths wind past crumbling waystones and the remnants of old camps.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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