Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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15 days ago
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The Shroud
The Shroud
Area
Details
Size0
TypeRegion
Description

Where the titan’s greatclub first struck the earth, the world changed. The impact birthed a twisted forest known as The Shroud, where magic leeches from root and stone like sap. Here, nature is no longer bound by old rules. Trees tower like giants, just like the rest of the forest's inhabitants. Insects grow larger, smarter, and stranger. The most terrifying denizens of the Shroud are the Hollowmasks—chameleon-born horrors warped by the club’s lingering magic. They wear the stolen faces of those who wander too far and do not return. Most Odrun delvers speak of them in hushed tones, and few who enter their territory come back sane, if at all. The Cudgel sometimes dares to scout its fringes, but no guild claims the interior. Its heart is reserved for mad prophets, dying beasts, and roots that drink from cursed bones.

Appearance

The forest pulses with life unnatural. Massive, luminescent fungi cling to bark like bruises. Trees stretch impossibly high, their leaves glittering with iridescent spores. Thick vines and root spirals form makeshift tunnels between groves. Every footstep crunches on husks and beetle shells. The air glows faintly green from the ever-present pollen. Beneath the branches, half-seen figures flicker between the trees, silent and watching.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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