Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

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FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1140 times
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Created
15 days ago
Last Updated
Yesterday
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Thask Merrit
Thask Merrit
Level 1 Human Commoner -
A dependable human commoner and chitin loader, Thask Merrit is a warm presence in The Hilt, known for his ritualistic care of cargo and deep empathy for those he helps.
Details
RaceHuman
ClassCommoner
Level1
Alignment
PronounsHe/Him
Location-67, 40
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A middle-aged human commoner with a thick build from years of hauling, wearing a dust-coated tunic and a braided rope belt strung with bone beads from every mount he’s ever named. His weathered face holds soft eyes and a worn smile, with a moth-shaped burn scar curling around his left forearm.
personality
Thask has a steady and warm personality. He's very calm, a trait that he acquired after many years of working with a variety of different beasts and giant insects. He is the kind of man who makes you feel grounded just by speaking. Thask isn't flashy or loud, he's more of a quiet listener who speaks rationally and meaningfully.
backstory
Thask has been loading beasts and giant insects with tunnelbound gear ever since he was strong enough to lift a chitin crate. He grew up in the Hilt and has been visiting the forge and the pens all his life. He had a love for the Spinemaw Pens ever since he was a young boy, fascinated by the giant insects that were being used to help normal people like his father complete the most difficult of tasks. Thask wanted to learn how to do the same kind of work, so he spent all of his free time learning the trade from his father and other skilled handlers who knew the different tricks that helped them get the critters to do what they wanted. Now, Thask is one of the most reliable handlers in the Hilt. Everyone from new recruits to seasoned warriors trust him to strap down their cargo, feed their mounts, and resupply their parties.
Stats
Strength
14
Dexterity
12
Constitution
12
Intelligence
10
Wisdom
14
Charisma
12
Armor Class
10
12
12
Max HP
10
Speed
30

HP

10 / 10 HP

XP

00 XP299
Level 1
Equipped Items
Spellbook
Thask Merrit is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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