Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1131 times
Cloned33 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
Caldra Vexpearl
Caldra Vexpearl
Level 5 Human Sorcerer -
A striking human sorcerer and master illusionist, Caldra Vexpearl captivates audiences with her theatrical performances that blend history and magic, all while concealing her true self behind layers of illusion.
Details
RaceHuman
ClassSorcerer
Level5
Alignment
PronounsShe/Her
Location34, 59
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
Caldra Vexpearl is a striking figure—tall, pale, and draped in layered robes of flame-colored silk that ripple with minor illusions of historical scenes as she moves. Her fiery red hair cascades in a gravity-defying coif that glows faintly at the edges, as though caught mid-flare. A jeweled half-mask, etched with shifting scenes from Odrun’s past, covers the left side of her face, hiding the rune-lit eye that powers her illusions. Her hands are adorned with finger-length gold filigree gloves, each tipped with red gems she uses to draw patterns in the air. Wherever she walks, heatless embers trail behind her like applause.
personality
Caldra is a consummate performer who lives her entire life as if the curtain never falls. Her manner of speaking is always elevated, emotional, and drenched in metaphor, whether she’s in the middle of a performance or ordering tea. She does not break character—not for friends, not for lovers, not even for the Regent—and insists on being addressed by whatever role she’s currently playing. Beneath the fire and flourish, however, lies a calculating mind that knows how to shape perception better than any guildmaster. Her commitment to illusion is both art and armor. Caldra thrives on control—control of the narrative, of the mood, of how people feel. She is most comfortable when playing someone else, and she uses these personas to test truths, stir tensions, and ensure she always stands at the center of attention. While few know her real thoughts, many sense the force of will that powers every flourish of her magic.
backstory
Caldra Vexpearl was born to a fading house in the Sprigs that had a minor name with no legacy, coin, or political favors. As a child, Caldra was gifted with magic that bloomed through performance. As she was told bedtime stories as a child, she would accompany them with flickering light and sound. She was eventually take in as an apprentice by a Promissory patron who saw her potential as a storyteller over her potential as a sorcerer. With time, her illusions became sharper and her flair become more captivating. Her historical accuracy, however, was optional, and this is what was loved about her performances the most. Caldra is often summoned to perform dramatized histories of the guilds and their glorious pasts. Each show is a filled with illusionary spectacles that captivate the hearts and minds of her audience, all while putting in whatever historical inaccuracies best please the crowd and make the the loudest applause.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
10
Charisma
18
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Minor Illusion

Minor Illusion

Cantrip
Misty Step

Misty Step

Level 2
Darkness

Darkness

Level 2
Chill Touch

Chill Touch

Cantrip
Acid Splash

Acid Splash

Cantrip
Magic Missile

Magic Missile

Level 1
Levitate

Levitate

Level 2
Shield

Shield

Level 1
Poison Spray

Poison Spray

Cantrip
Major Image

Major Image

Level 3
True Strike

True Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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