Fantasy
A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth.
This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure?
Thank you for playing Friends and Fables!
Played | 1119 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Tavia Windharp
Level 3 Half-Elf Ranger -
A warm-hearted half-elf ranger with a knack for mimicking nature, Tavia Windharp travels the roads of Odrun, seeking stories and connections while carrying the weight of her solitude.
Details
Race | Half-Elf |
Class | Ranger |
Level | 3 |
Alignment | |
Pronouns | She/Her |
Location | -123, -129 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A young half-elf ranger with sun-browned skin and wind-tangled copper hair pulled into a messy braid. Freckles dance across her nose and cheeks, and her green-gold eyes gleam with mischief and empathy. She wears pieced-together leather armor decorated with beads and small charms, with a curved hunting bow resting against her back beside a satchel overflowing with herbs, trinkets, and old maps. Her dusty boots show signs of long travel, and she carries the scent of pine, citrus, and campfire. Tavia moves with light-footed grace, like someone used to dodging both wolves and awkward questions, and her smile feels like the first sunrise after a storm.
personality
Tavia is warmth in motion. She greets strangers like old friends and has a way of making silence feel comfortable rather than awkward. She speaks with easy laughter, a curious tone, and isn’t afraid to gently tease anyone who takes themselves too seriously. Deep down, she’s endlessly curious—about people, places, and what makes them both tick. She carries herself with practiced ease, never boastful but confident in her skills. Tav doesn’t like bullies, needless cruelty, or anyone who disrespects the wild places of the world. She’s generous, sometimes recklessly so, and quick to defend those left behind. Beneath her charm is a quiet loneliness; the path has been long, and while she has countless stories, most of them were told alone. She hides her pain behind humor, not to deceive, but to keep her burdens light enough to carry.
backstory
Tavia Windharp grew up on the caravan trails between the outer woods and the city walls of Odrun Fell, born to a human forager and an elven courier who treated every mile as home. She learned to track, cook, charm, and fight before she was ten, earning her nickname “Windharp” after her uncanny knack for mimicking birdsong and forest sounds to disarm predators—or sometimes, travelers. She’s spent the last few years acting as a freelance guide between Murkrun’s edge and the outskirts of Odrun, leading pilgrims, merchants, and lost delvers through the road’s more dangerous bends. Though she’s never stayed long in Odrun itself, the pull of the city—and the mysteries inside the greatclub—has started to catch her curiosity. Now she travels alone toward the Gate of Tines, bow on her back, heart open to wherever the next story leads. She’s hoping to meet someone worth following... or worth leading.
Stats
Strength
12
Dexterity
18
Constitution
14
Intelligence
10
Wisdom
14
Charisma
13
Armor Class
14
16
16
Max HP
24
Speed
30
HP
24 / 24 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook

Hunter's Mark
Level 1
Cure Wounds
Level 1