Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1133 times
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Created
15 days ago
Last Updated
Yesterday
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Jezabel Varlas
Jezabel Varlas
Level 12 Human Druid -
A level 12 human druid leading the Barleys with cold precision, Jezabel Varlas embodies the balance of nature and politics, commanding respect with her eerie communion with insects and her sharp, watchful presence.
Details
RaceHuman
ClassDruid
Level12
Alignment
PronounsShe/Her
Location122, 99
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
Jezabel Varlas exudes the quiet, watchful presence of something venomous in a silk-lined cage. Her lean frame is wrapped in a deep emerald robe embroidered with spiraling patterns that mimic vine growth and proboscis coils—every stitch precise, every thread placed with purpose. Her iron-gray hair is pulled into a severe braid, the ends tucked away beneath her collar. Her lined face is weathered but unbowed, her pale brown eyes sharp as spines under moonlight. A fist-sized, dark-winged moth rests on her shoulder at nearly all times, its eyes a dull amber glow. Behind her often loom iron cages, barely lit, where twitching shadows and gleaming eyes whisper of generations of bio-crafted insect predators. Her hands are scarred from bites, burns, and breeding—but she holds them with elegance, steady as a scalpel. She smells of bitter pollen and cold linen, and her very presence feels like a ward—as though even death must seek permission before approaching.
personality
Jezabel speaks softly but with absolute finality, the way one might describe an incision. She sees kindness as a variable, not a virtue—acceptable only when it serves structure. Logic governs her every action, and emotion, though not absent, is stabled like one of her more temperamental moth-bulls. She is deliberate, composed, and frighteningly insightful, cutting through flattery or fury with clinical calm. Her loyalty lies with stability: the Barleys must endure, the breeding lines must continue, and the guild’s place in the city must never falter. Change is a parasite, and Jezabel is the salve. She respects skill, abhors unpredictability, and will never raise her voice—but when she gives an order, even beasts bred for violence still their wings. She mistrusts magic not born of blood or breeding, and she sees Orin's rise as dangerous idealism threatening centuries of cultivated order. She doesn't seek conflict, but if it comes, it will be fed to her hatchlings.
backstory
Born among the venom-breeding pens beneath the Sprigs, Jezabel Varlas inherited the Barleys' legacy like one inherits a scart. Raised by handlers who whispered to spiders more than children, she learned that patience was more lethal than passion. Her mother died from a misbred fangwing, and her father disappeared into the tunnels chasing a silk strain no one ever catalogued. Left alone, Jezabel rebuilt the family’s faltering breeding compound with ruthless precision. She bred new silk strains prized by nobility and weaponized moths capable of guarding her estate. Her druidic gifts emerged late, manifesting not in healing, but in eerie communion with the insects of the deep. She now leads the Barleys with the cold certainty of someone who sees life as ecosystem and politics as infestation. Jezabel does not fear Orin Vellak—but she fears what his popularity might do to the city's balance. She intends to preserve tradition, no matter how many wings must be clipped.
Stats
Strength
10
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
18
Charisma
16
Armor Class
15
13
13
Max HP
84
Speed
30

HP

84 / 84 HP

XP

100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook
Locate Object

Locate Object

Level 2
Misty Step

Misty Step

Level 2
Invisibility

Invisibility

Level 2
Plant Growth

Plant Growth

Level 3
Produce Flame

Produce Flame

Cantrip
Cure Wounds

Cure Wounds

Level 1
Animal Friendship

Animal Friendship

Level 1
Commune with Nature

Commune with Nature

Level 5
Giant Insect

Giant Insect

Level 4
Insect Plague

Insect Plague

Level 5
Speak with Plants

Speak with Plants

Level 3
Charm Person

Charm Person

Level 1
Speak with Animals

Speak with Animals

Level 1
Druidcraft

Druidcraft

Cantrip
Goodberry

Goodberry

Level 1
Detect Poison and Disease

Detect Poison and Disease

Level 1
Call Lightning

Call Lightning

Level 3
Poison Spray

Poison Spray

Cantrip
Wall of Thorns

Wall of Thorns

Level 6
Guidance

Guidance

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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