Fantasy
A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth.
This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure?
Thank you for playing Friends and Fables!
Played | 1133 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Woltan Gribble
Level 2 Human Commoner -
A cheerful human commoner named Woltan Gribble, known as 'Tether-Tune,' who works tirelessly at the Palehook Stave, always humming sea-shanties and sharing his lunch with others.
Details
Race | Human |
Class | Commoner |
Level | 2 |
Alignment | |
Pronouns | He/Him |
Location | 32, 86 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Woltan Gribble is built like a barrel that learned how to smile. His round, calloused hands are nicked with old scars and stained a permanent reddish-brown from ichor and boiling oils. He wears a reinforced oilskin apron, patched with stitched bits of crawdad shell, over a sweat-warped tunic and thick, slosh-drenched boots. His cheeks are ruddy, always a little flushed from the heat of the boiling vats or the cold bite of the Veinspring mist. A faded yellow scarf, tied crookedly around his neck, smells of dried fish and pine-wax—his lucky “toe-keeper,” as he calls it. His voice is raspy but warm, often laced with laughter even mid-yell. When he moves, it’s with practiced momentum: deliberate steps, bracing for slick footing and swinging cords. Up close, he smells of rust, boiled chitin, and something like sweet brine. His smile rarely fades, even when hauling up something too big for the barge.
personality
Woltan is cheerful in a way that unsettles newcomers. He greets each day like an old friend and sings through every chore, often humming sea-shanties so loudly that even the crawdads seem to surface in confusion. His optimism isn’t blind—it’s armor. He’s seen men lose limbs, vanish beneath a bubbling surface, or scream as chitin shards embedded in their faces—but he chooses to focus on the broth shared after, the backs patted, the jobs finished. Woltan doesn’t believe in luck, just rhythm, good knots, and showing up. He's deeply loyal to the Barleys, not for politics, but because they gave him purpose when nothing else would. He'll offer a bite of his lunch to anyone nearby and talks to every crawdad as if it's an old drinking buddy. He dislikes anyone who looks down on handlers and has a soft spot for first-timers trying to prove they belong.
backstory
Woltan Gribble has spent thirty-one years of his life tethered to the rust-streaked pulley drums of the Palehook Stave. Born in the Barrows and raised near The Dome, Woltan followed his older brothers into the Snapline Keepers before he was tall enough to hoist a shackle rod. His knack for rigging lines and gauging crawdad currents by hum alone earned him the nickname “Tether-Tune.” Though he’s never led a dive, Woltan is the first to arrive and the last to leave every shift, double-checking bristle drums and whistling water-pressure cadences under his breath. He once lost three toes to a prematurely sprung gate, but he jokes that the Veinspring was just “asking for a toe-tax.” Woltan lives with his family in the Barrows and spends his off-hours boiling claw-fragments into jelly for tunnel rations.
Stats
Strength
12
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
11
Charisma
15
Armor Class
12
13
13
Max HP
14
Speed
30
HP
14 / 14 HP
XP
300300 XP899
Level 2
Equipped Items
Spellbook
Woltan Gribble is not a spellcaster.