A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1117 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (-76, 13) |
The Emberhook Hall is a central mission staging hub for all Cudgel deployments. The hall is an enormous dome where delvers receive their assignments, form parties, and record their findings after returning from the Handle. The walls of this hall are scorched from torch smoke and engraved with the names of those who have died while delving into the greatclub's tunnels. Every name on the wall is considered sacred, and only the leader of the Cudgel, currently Captain Orin Vellak, is allowed to add new names on it. It's common for members of the Cudgel to reach out and touch a brass hook on the wall for good luck before leaving for a delve.
A vast domed hall carved into the side of the greatclub’s handle, lined with fire-warped chitin and blackened stone. Massive insect-bone support pillars arch toward a ceiling lit by bioluminescent beetle sacs. Mission boards crowd the central floor, surrounded by tables stacked with maps, scrolls, and bone charms. Brass hooks and ceremonial spears line the walls above a black altar scarred by fire.