Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1117 times
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Hollow Steps
The Hollow Steps
Point of Interest
Details
Coordinates(-67, 43)
Description

The Hollow Steps are the formal entry into the greatclub tunnels. There are many smaller entrances and exits, but this entry point is almost considered sacred as it is only opened for sanctioned Cudgel delves or the occasional city operation. The Hollow Steps are a slick and dark staircase carved into the Handle that descend to a set of man made doors covered in runes that ward off any approaching inhabitants of the greatclub. Usually this area will have several guards from the Cudgel stationed at the Hollow Steps to keep unauthorized people away, mostly for their own safetly.

Appearance

A wide stairway carved into the bone-dark heart of the greatclub’s handle, the stone etched with hundreds of shallow runes. Giant vertebrae arc overhead like a ribcage. At the base stands a sealed double gate of mandible-shaped chitin, glowing faintly with magical wards. Ash-coated guardians stand vigil with tower shields and oil-lit braziers casting long, trembling shadows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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