Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1117 times
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Burrowlight Hearth
The Burrowlight Hearth
Point of Interest
Details
Coordinates(-103, 21)
Description

The Burrowlight Hearth is a refuge for adventurers looking to heal in peace. The inn is named after the bioluminescent larvae that illuminate the rooms from the walls. The inn offers warm meals, reinforced cots, and silence. The owner is a half-orc apothecary named Tennel who lost both his legs to a beetle mauler in the Handle. He now tends to the wounded and weary, often giving discounts or free rooms to injured travelers or delvers. Delvers, both young and old, frequent this tavern to relax, some to speak with Tennel to clear their minds. The Burrowlight Hearth has become something of a sanctuary for those grappling with tunnel trauma. The inn is not flashy, and it never will be, but in a district of noise and momentum, the Hearth provides a nice deep breath. Some say Tennel knows how to brew potions that soothe the soul more than the body, but everyone know the truth is that he's just good at making soup and setting beds.

Appearance

The inn glows softly from within, with chitin-framed windows flickering with the golden-green light of burrowlight larvae. Its main room features curved beetle shell segments, creating a cocoon-like warmth, while herbs hang above a simmering stew pot, filling the air with a rich, earthy fragrance.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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