Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Clattercell
The Clattercell
Point of Interest
Details
Coordinates(-30, -1)
Description

The Clattercell is somewhat of a makeshift laboratory and micro-factory that exists off the grid of the Ashcoats' sanctioned forges and outside the Promissory's tax ledgers. It used to be a cold storage vault for silk larvae, but the space was repurposed by Frindle Brasswitch into a hybrid workshop and black-market archive. Down here, ideas that are deemed too unstable, too dangerous or too clever for the Council of Odrun's comfort are born and refined. Findle has created many different annoying and illegal contraptions, from spy-bugs and lockpicking millipedes to translation-scarabs that mimic voices. The equipment and magical gear that is created here is made for and sold discreetly to smugglers, mercenaries, revolutionaries, and pretty much anyone else with coin and questions that they don't want answered.

Appearance

Hidden behind a sliding panel of chitin scales in Waspjaw Way—a crooked artery deep in the Spindle’s underlayers—the Clattercell hums with a pulsing, insectile rhythm. The walls crawl with softly ticking clock-roaches the size of fists, their gears exposed and twitching under bioluminescent shell-housings. Tangled wire-vines hang from the ceiling like jungle roots, connecting control panels etched into cracked bone, while a broad circular worktable sits under a cone of filtered green light, cluttered with dissected crawlers, whisper-crystals, and half-living prototypes. A single beetle, encased in a glass dome, blinks with eerie intelligence in the far corner—its eye the same amber shade as Frindle’s own.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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