A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1124 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (-11, 43) |
This is where city-folk go to find entertainment in Odrun Fell. The Hallowcrawl is a premier entertainment trench filled with artistic misfits, street performers, and illusion-fueled shows in the Spindle. Anyone who can charm a crowd, string a puppet, paint stories with bioluminescent dust, or perform in any way that draws attention will eventually find their way here. By Promissory decree, no trade of coin is allowed to occur within the core ring of the Hallowcrawl, and if anyone wants something here they must do it by performance, barter, or by favor. There isn't really a reason why things are done this way here, it's just a rule that's been around for decades, and the Hallowcrawl has been around longer than anyone can remember, perhaps as old as the city itself. While most of the district is filled with trade and ambition, the Hallowcrawl is where Odrun’s soul comes to play, weep, and even dream.
A sunken amphitheater of mismatched stalls and woven awnings sprawls like a coiled centipede through a recessed spiral in the Spindle’s stonework, encircled by glowing lantern-beetles tethered to tall, crooked poles. Performers twirl on raised barkwood platforms beneath a canopy of stitched silks and waxy banners depicting long-forgotten plays, while fog from hidden incense pits wafts over the cobbles in shades of purple and green. Music hums faintly from strange insect-shell instruments, laughter rises in waves, and the scent of roasted thorax, pollen-smoke, and sweet root-wine drifts thick through the air. The Hallowcrawl never truly quiets—it just shifts tone with the light.