Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1124 times
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Hallowcrawl
The Hallowcrawl
Point of Interest
Details
Coordinates(-11, 43)
Description

This is where city-folk go to find entertainment in Odrun Fell. The Hallowcrawl is a premier entertainment trench filled with artistic misfits, street performers, and illusion-fueled shows in the Spindle. Anyone who can charm a crowd, string a puppet, paint stories with bioluminescent dust, or perform in any way that draws attention will eventually find their way here. By Promissory decree, no trade of coin is allowed to occur within the core ring of the Hallowcrawl, and if anyone wants something here they must do it by performance, barter, or by favor. There isn't really a reason why things are done this way here, it's just a rule that's been around for decades, and the Hallowcrawl has been around longer than anyone can remember, perhaps as old as the city itself. While most of the district is filled with trade and ambition, the Hallowcrawl is where Odrun’s soul comes to play, weep, and even dream.

Appearance

A sunken amphitheater of mismatched stalls and woven awnings sprawls like a coiled centipede through a recessed spiral in the Spindle’s stonework, encircled by glowing lantern-beetles tethered to tall, crooked poles. Performers twirl on raised barkwood platforms beneath a canopy of stitched silks and waxy banners depicting long-forgotten plays, while fog from hidden incense pits wafts over the cobbles in shades of purple and green. Music hums faintly from strange insect-shell instruments, laughter rises in waves, and the scent of roasted thorax, pollen-smoke, and sweet root-wine drifts thick through the air. The Hallowcrawl never truly quiets—it just shifts tone with the light.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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