A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1124 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (59, -35) |
The Slough is where survival sharpens into trade, where nothing is wasted. Delvers and scavengers from the Barrows and the Hilt will drag in their latest finds from the tunnels. Half-rotted mandibles, expired crawler husks, or low quality venom sacs that couldn't sell at the Sallowrack. There's an edge of danger in many deals, as there is little regulation within the Slough. The Promissory doesn't care about the low quality goods sold here, and the Cudgel's forces never police the area, so sometimes deals will sometimes be a promise of danger instead of just a chance, but anyone can leave the Slough safely if they have a silver tongue or are just familiar with the culture. While in the Slough, you can find a hag-born charm against bone-rot, a gland that stuns tunnel-beasts with its stink, or a claw etched with runes older than the city. While you might not always find what you need at the Slough, you'll certainly find something you'll want.
The Slough sprawls in a low-lying basin at the edge of the Reach, sunken and moist with the perpetual seep of tunnel runoff. Ramps of scavenged chitin descend into the pit, where rows of market stalls sit crooked on sunken ground, their awnings patched with bug-wing fabric and stitched gut. Pale fungal lanterns glow from atop twisted pikes, casting a sickly green light over butchered thoraxes, venom sacs in wax-sealed jars, and bundled hag charms strung with bone and silk. Buzzards—some natural, some bred—circle lazily overhead, while thick ropes of scent-smoke curl from censers warding off pests and worse. Mud sloshes underfoot, rich with rot and coin alike.