Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1124 times
Cloned33 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Slough
The Slough
Point of Interest
Details
Coordinates(59, -35)
Description

The Slough is where survival sharpens into trade, where nothing is wasted. Delvers and scavengers from the Barrows and the Hilt will drag in their latest finds from the tunnels. Half-rotted mandibles, expired crawler husks, or low quality venom sacs that couldn't sell at the Sallowrack. There's an edge of danger in many deals, as there is little regulation within the Slough. The Promissory doesn't care about the low quality goods sold here, and the Cudgel's forces never police the area, so sometimes deals will sometimes be a promise of danger instead of just a chance, but anyone can leave the Slough safely if they have a silver tongue or are just familiar with the culture. While in the Slough, you can find a hag-born charm against bone-rot, a gland that stuns tunnel-beasts with its stink, or a claw etched with runes older than the city. While you might not always find what you need at the Slough, you'll certainly find something you'll want.

Appearance

The Slough sprawls in a low-lying basin at the edge of the Reach, sunken and moist with the perpetual seep of tunnel runoff. Ramps of scavenged chitin descend into the pit, where rows of market stalls sit crooked on sunken ground, their awnings patched with bug-wing fabric and stitched gut. Pale fungal lanterns glow from atop twisted pikes, casting a sickly green light over butchered thoraxes, venom sacs in wax-sealed jars, and bundled hag charms strung with bone and silk. Buzzards—some natural, some bred—circle lazily overhead, while thick ropes of scent-smoke curl from censers warding off pests and worse. Mud sloshes underfoot, rich with rot and coin alike.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service