A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1123 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (25, -66) |
The Dome is not a place that was built for comfort, but rather a place built from necessity. Captain Orin Vellak repurposed it as a shelter many years ago to tend to the needs of those injured in greaclub delves. Many laborers and Cudgel recruits who are too broken to return to the tunnels or too poor to seek healing elsewhere wind up at the Dome. At it's heart is a permanent hearth where broth never stops simmering over a stove. Around it are retired delvers that act as orderly who provide care, administer remedies, and teach new recruits how to recognize fatal tunnel wounds. Coin never changes hands here, and that is a rule. This shelter is a beacon in the Barrows and acts as proof that there are those in Odrun Fell who see value in lives without title or trade. The Promissory and even the Ashcoats will occasionally send token supplies out of obligation or politics, but the people know whose hands built the beds.
Once a grain-storage structure, The Dome now looms like a forgotten seed husk cracked open by mercy. Its curved carapace shell—dull bronze and scabbed with moss—rises above the Barrows like a quiet sentinel. The walls bear scrapes from former beetle hauls and are now patched with stitched hides and prayer-cloth, fluttering in the tunnel winds. Warm firelight seeps through the thick gaps of its overlapping chitin panels, and the heavy air smells of boiled roots, herbal salves, and faint ash. Inside, the cavernous space is partitioned by hanging nets of woven beetle silk, where the wounded and the weary lie in rows beside crates repurposed as altars, infirmary tables, or makeshift cots.