Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1123 times
Cloned33 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Dome
The Dome
Point of Interest
Details
Coordinates(25, -66)
Description

The Dome is not a place that was built for comfort, but rather a place built from necessity. Captain Orin Vellak repurposed it as a shelter many years ago to tend to the needs of those injured in greaclub delves. Many laborers and Cudgel recruits who are too broken to return to the tunnels or too poor to seek healing elsewhere wind up at the Dome. At it's heart is a permanent hearth where broth never stops simmering over a stove. Around it are retired delvers that act as orderly who provide care, administer remedies, and teach new recruits how to recognize fatal tunnel wounds. Coin never changes hands here, and that is a rule. This shelter is a beacon in the Barrows and acts as proof that there are those in Odrun Fell who see value in lives without title or trade. The Promissory and even the Ashcoats will occasionally send token supplies out of obligation or politics, but the people know whose hands built the beds.

Appearance

Once a grain-storage structure, The Dome now looms like a forgotten seed husk cracked open by mercy. Its curved carapace shell—dull bronze and scabbed with moss—rises above the Barrows like a quiet sentinel. The walls bear scrapes from former beetle hauls and are now patched with stitched hides and prayer-cloth, fluttering in the tunnel winds. Warm firelight seeps through the thick gaps of its overlapping chitin panels, and the heavy air smells of boiled roots, herbal salves, and faint ash. Inside, the cavernous space is partitioned by hanging nets of woven beetle silk, where the wounded and the weary lie in rows beside crates repurposed as altars, infirmary tables, or makeshift cots.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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