Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1128 times
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Hookline Gantry
The Hookline Gantry
Point of Interest
Details
Coordinates(-114, -37)
Description

The Hookline Gantry is a massive build where industry thrives in the Hilt. The Ashcoats more raw insect carapaces and tunnel-forged chitin from forge to frame. It's a network of elevated tracks, winches, and pulley systems that link loading platforms with armor pens and distribution stalls. Beetle teams are essential here as they are trusted for hauling and required to navigate the screeching maze of gantries without panic. The Hookline is where metal and muscle become armor and where fire burns slow enough to teach patience but fast enough to kill carelessness. Some of the workers at the Hookline Gantry risk permanent harm to complete their work, but they have to meet their commissions, particularly from the Cudgel, who the Ashcoats rely on for protection within the greatclub tunnels.

Appearance

The Hookline Gantry is a roaring scaffold of ironwood beams, chain-cranked lifts, and insect-bone catwalks suspended above a river of molten chitin runoff. Bright-orange forge smoke rolls out of slatted vents in the walls, and the whole gantry glows with the lurid pulse of liquid resin flowing through fire-gutters below. Clatter and clang echo constantly—cart wheels over grates, shouted orders, the hiss of hot plates dropped into quenching basins. Massive hornbeetles, some armored, some wild-eyed, are guided through narrow lanes between chitin-sorting stations and armor plating racks, their mandibles crusted with resin as they haul carts of fused shell and smelted spines. The heat is punishing. The work never stops.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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