A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1128 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-114, -37) |
The Hookline Gantry is a massive build where industry thrives in the Hilt. The Ashcoats more raw insect carapaces and tunnel-forged chitin from forge to frame. It's a network of elevated tracks, winches, and pulley systems that link loading platforms with armor pens and distribution stalls. Beetle teams are essential here as they are trusted for hauling and required to navigate the screeching maze of gantries without panic. The Hookline is where metal and muscle become armor and where fire burns slow enough to teach patience but fast enough to kill carelessness. Some of the workers at the Hookline Gantry risk permanent harm to complete their work, but they have to meet their commissions, particularly from the Cudgel, who the Ashcoats rely on for protection within the greatclub tunnels.
The Hookline Gantry is a roaring scaffold of ironwood beams, chain-cranked lifts, and insect-bone catwalks suspended above a river of molten chitin runoff. Bright-orange forge smoke rolls out of slatted vents in the walls, and the whole gantry glows with the lurid pulse of liquid resin flowing through fire-gutters below. Clatter and clang echo constantly—cart wheels over grates, shouted orders, the hiss of hot plates dropped into quenching basins. Massive hornbeetles, some armored, some wild-eyed, are guided through narrow lanes between chitin-sorting stations and armor plating racks, their mandibles crusted with resin as they haul carts of fused shell and smelted spines. The heat is punishing. The work never stops.