Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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Created
15 days ago
Last Updated
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The Dregvault
The Dregvault
Point of Interest
Details
Coordinates(-152, -36)
Description

The Dregvault is the Hilt's high-security containment archive for the most dangerous, unstable, or valuable insect species. Whether they are bred by the Barleys or unearthed in the depths of the Handle, or mutated by the magic of the greatclub in a unique way, these creatures and their spawn are housed in layered vaults beneath the surface. Aboveground, the structure looks modest, but it expends five levels downward, with each sublevel becoming colder, darker, and even more reinforced. Inside, creatures are kept in arcane stasis pods, insulated bio-boxes, or sealed hexrooms. There have been accidents in the past, but never more than once per level. The Dregvault is maintained by a combination of efforts from Cudgel mages, Ashcoat engineers, and Barely specialty breeders. Every specimen has different monitoring systems and the entire vault is tested weekly against breach scenarios.

Appearance

From the street, the Dregvault squats like a fossilized cyst, its exterior grown from layers of fused beetle chitin and heat-scarred stone. A low perimeter of jagged fang-towers rises around it, each capped with rune-sealed glass domes that flicker faintly with containment glyphs. Smokeless lanterns line the walkway to the triple-sealed entry arch, illuminating a trio of posted warnings etched in six languages. Brass chiming rods hum gently from the roof, calibrated to frequencies that keep nearby fauna docile. A rotating guard of leather-clad specialists—each masked and gloved—man the side access gates, speaking in clicks and hand signals, always watching the vents.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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