Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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15 days ago
Last Updated
Yesterday
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Threadspire Archive
Threadspire Archive
Point of Interest
Details
Coordinates(-73, -65)
Description

The Threadspire Archive is the premier independent cartographic house in Odrun Fell. It's operated under freelance surveyors, archivists, and wayfinders who update its living map collection through direct experience rather than secondhand accounts. The heart of the archive is its Living Loom, which is a magically suspended web of articulated rods and tensioned silk threads that create a constantly updating three-dimensional relief map of the Handle and its surrounding tunnel networks. Each strand represents an active path with collapsed or unstable routes flagged and rerouted in real time by unseen pulleys. The building also serves as a training hub for elite delver guides and cartographers. Seasoned delvers come here to look for guides to aid them on different expeditions into the greatclub tunnels.

Appearance

Threadspire Archive rises like a woven needlepoint of chitin and copper, its central tower spiraling upward in jagged, asymmetric tiers that resemble the curling antennae of a moth. Etched beetle-carapace panels inscribed with runic topography shimmer faintly in the Hilt’s heat-haze, shifting under different angles of light like a lenticular map. A network of tight-rope-like lines—colored silk cables—stretches from the tower’s spires to adjacent rooftops, each bearing color-coded flags that flap in sequence to indicate tunnel alerts. At the broad entry arch, rows of lanterns burn blue and orange over a floor mosaic that depicts the greatclub’s cross-section in staggering detail. Passersby linger to marvel, but few step inside without purpose.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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